This is a bigger issue than just reviewing Multiwinia. In the end, you hold the key to our games reaching a wide audience, or vanishing without trace. Interview us, use our screenshots, our videos. Talk to your editors, convince them to print your review. That’s very interesting that Introversion is relying on reviews and journalists to get the word out. Of course we wouldn’t have had so much fun if it wasn’t for the comparatively mature and friendly user base that I already appreciated while Defcon was in its heyday. (It would have ended soon for the other player anyway.) So we all had a really great time, thanks to the game keeping us losers around for some more fun. The game probably lasted an hour, and we only had to cut it short because one of the active players had to get back to his social life. We both kept chattering and throwing bad things for some time at who was strongest at the moment, then we decided to choose opposite sides, and finally we chose to keep the evilwinians in check who would have taken over the game otherwise. Me and another guy were thrown out about ten minutes into the game. Yesterday I had a great 4 player domination game.
![multiwinia spawn rate multiwinia spawn rate](https://i.ytimg.com/vi/Yxw4NnJ2reg/maxresdefault.jpg)
The REAL best part is the retaliation option: When you’ve been exterminated by the other factions, you can stick around to watch, and every minute or so you get some extra like different kinds of bombs to throw on your former adversaries as a reminder that what they did to you was not nice, no sir.